You can get them in the order you want after you got the first one, but I'll also add the letter number as they appear in the menu, in case somebody is missing a certain one (thanks tobiasvl).ġ - Main Street (Letter #13) - Obtained automatically along with the "special radio" inside the Parks And Facilities Office, as a part of the main story. The first one is automatically obtained as part of the story, and every location has one except for Adler Estate, and Main Street has two, counting the automatic one. You must find them all in the same playthrough. They aren't hard to find, and a little shining light marks the letter location as you get near, but as these audio clues aren't subtitled and they are given using the NATO alphabet (you know, Charlie, Alpha, Tango, Zulu, etc), it could be troublesome for non native english speakers. In order to find the letters, you'll have to tune your radio to 140.1, and a voice will give a little clue about where the letter is located. *** Spoiler - click to reveal *** enter the bomb shelter in Ephipany Fields Swapping the position of World Tour and the online Battle Hub in the trophy list would give more replayability to the less replayable mode and make the Platinum more accessible while still giving online warriors a small carrot to chase.0:12 - Maggie Adler Letter #13 - Main StreetĠ:54 - Maggie Adler Letter #4 - Main Streetġ:44 - Maggie Adler Letter #1 - Epiphany FieldĢ:29 - Maggie Adler Letter #6 - Discovery CliffsĢ:42 - Maggie Adler Letter #12 - Beacon Beachģ:36 - Maggie Adler Letter #3 - Harden TowerĤ:04 - Maggie Adler Letter #11 - Towhee Woodsĥ:57 - Maggie Adler Letter #8 - Bridge Standħ:21 - Maggie Adler Letter #9 - Camp GroundsĨ:56 - Maggie Adler Letter #10 - Relay Pointĩ:40 - Maggie Adler Letter #5 - Facilitiesġ0:23 - Maggie Adler Letter #7 - US Army RCSġ0:47 - Maggie Adler Letter #2 - Milner Outpost Capcom has heavily advertised World Tour as a main feature, yet its small and forgettable trophy list makes it seem like hardly more than an arcade ladder and doesn’t push players to explore. World Tour has plenty of missions to complete and a ton of Masters to level up, but there’s very little that pushes players to engage with it all. Single-player modes in fighting games are inherently less replayable (and not always as rewarding as multiplayer), and they could use those incentives and trophies. Games should all be intrinsically rewarding, obviously, but a quality trophy list can add some extrinsic rewards to fill in the parts where the intrinsic rewards aren’t as long-lasting as they could be. The appeal of getting better is the driving factor behind the grind, not the trophies. Multiplayer also doesn’t need as much of the hook that trophies provide since playing against other people in a fighting game is nearly endlessly replayable ( more so for a fighting game as great as Street Fighter 6). Fighting Ground, the suite of more straightforward and traditional modes, also only has six trophies. Players have to win a bunch of tournaments and multiple types of online matches to polish off that Platinum while progressing through World Tour only unlocks a scant six trophies. This means that the multiplayer parts have the most trophies, and they are the hardest of the three. But weirdly, the online modes are tied to the main one that contains the Platinum. Street Fighter 6’s three main modes are divided into three categories on the trophy list. The Street Fighter 6 trophy list has three sections Street Fighter 6 is one of the only games to launch with a trophy list that is mostly separated by mode, but it’s separated in the wrong way. Some have suggested that these titles either don’t have online trophies or sequester them as if they were DLC. Before the tired debates around auto-popping and 45-seconds Platinums, trophy hunters have long despised the multiplayer trophies that many games have, especially for solo-focused experiences.
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